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Syntax
TransformSprite3D(#Sprite3D, x1, y1, [z1], x2, y2, [z2], x3, y3, [z3], x4, y4, [z4])
Description
Transforms the #Sprite3D to the new given coordinates. This is tipically used to perform
real time transformations. Warning, as a Sprite3D is 2 vertex (2 triangles), the tranformation
could looks very strange... If one of the optional 'z' parameter is specified, all need to be specified.
;
; x1 x2
; ---------
; | /|
; | / |
; | / |
; |/ |
; ---------
; x4 x3
;
Supported OS Windows <- Stop3D() - Sprite3D Index - ZoomSprite3D() ->
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