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Online Resources |
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Libraries |
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Start3D |
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Syntax
Result = Start3D()
Description
Start the 3D engine and setup it to display the 3D Sprites. This command must be called before
using DisplaySprite3D() and Stop3D() must be called when all the rendering are done.
If the 'Result' is 0, the initialize has failed and 3D sprites commands can't be used.
Note: Inside a Start3D() : Stop3D() block there should be no commands of the standard
Sprite library (e.g. like DisplaySprite()),
only commands of the Sprite3D library. The code inside the block should also be
finished with a FlipBuffers().
Example:
For a = 0 To 255
DisplaySprite(10, 0, 0) ; display background image
Start3D()
DisplaySprite3D(0, 0, 0, a)
Stop3D()
FlipBuffers()
Next
Supported OS Windows <- Sprite3DQuality() - Sprite3D Index - Stop3D() ->
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