 |
Syntax
DisplaySprite3D(#Sprite3D, x, y, Transparency)
Description
Display the specified #Sprite3D at the given (x,y) coordinates. A Transparency
value is used and should be between 0 and 255. 0 means invisible, 255 means opaque.
Any values in this range can be used. For better rendering, a 32bit screen mode
is strongly recommended for smooth fadein/fadeout. With Sprite3DQuality() you
can adjust the rendering mode of the 3D sprite if needed.
Start3D() must be called before using this function. If several 3D sprites should
be displayed, it's much better to display them all in one time. Example:
Start3D()
DisplaySprite3D(1, 100, 100, 128)
DisplaySprite3D(2, 100, 150, 100)
...
Stop3D()
Supported OS Windows <- CreateSprite3D() - Sprite3D Index - FreeSprite3D() ->
|
|
 |