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 Particle

Overview

Particles systems are widely used in the 3D scenes to simulate hard to predict events, like the rain, fire, explosions etc. PureBasic allows to create any number of particle emitters as needed which are running in an autonomous manner. Each emitter has its own shape, and its own properties like the velocity, speed, emission rate and more. InitEngine3D() should be called successfully before using the Particle commands.

Command Index

CreateParticleEmitter
FreeParticleEmitter
HideParticleEmitter
MoveParticleEmitter
ParticleColorFader
ParticleColorRange
ParticleEmissionRate
ParticleEmitterLocate
ParticleEmitterX
ParticleEmitterY
ParticleEmitterZ
ParticleMaterial
ParticleSize
ParticleTimeToLive
ParticleVelocity
ResizeParticleEmitter
RotateParticleEmitter

Example

Particle.pb

Supported OS

Windows, Linux

Reference Manual - Index



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