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 Entity

Overview

Entities are objects composed of one mesh object and one material which can be freely moved and transformed in realtime. It's possible to share a mesh or a material between several entities, reducing memory consumption and saving CPU clocks. InitEngine3D() should be called successfully before using the entity commands.

Command Index

AnimateEntity
CopyEntity
CreateEntity
EntityAnimationLength
EntityLocate
EntityMaterial
EntityX
EntityY
EntityZ
FreeEntity
GetEntityAnimationTime
HideEntity
MoveEntity
ResizeEntity
RotateEntity
ScaleEntity
SetEntityAnimationTime

Example

Entity.pb

Supported OS

Windows, Linux

Reference Manual - Index



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