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 LoadWorld

Syntax

Result = LoadWorld(Filename$)
Description
Load a whole world. Currently, the Quake3 BSP format is the only one supported but more formats will follow. The Filename$ must be accessible in the 3D path, so the Add3DArchive() command should be used before. Such world can be easily created with third part tools like 'Quark'. A world can contain a sky, building, lights and more. Actually, all Quake 3 maps can be loaded out of the box with full details. If the 'Result' is 0, the world can't be loaded.

The BSP format is owned by iD Software and can be only used in freeware programs. Commercial software must acquiers a license from iD to exploit it. This license scheme is beyond PureBasic and Fantaisie Software can't be responsable of incorrect use of this command.

Supported OS

Windows, Linux

<- InitEngine3D() - Engine3D Index - RenderWorld() ->



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