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Syntax
MoveCamera(#Camera, x, y, z)
Description
Moves a camera in the world according to the specified x,y,z values. This is a relative
move based on the current camera location. To perform an absolute move in the world, use
CameraLocate().
Parameters
#Camera - The numeric identifier of the camera you want to move. This is the
value which you used when you created the camera using CreateCamera()
x - Offset to add to the current camera X position.
y - Offset to add to the current camera Y position.
z - Offset to add to the current camera Z position.
Return value
This command does not return any value.
Supported OS Windows, Linux <- FreeCamera() - Camera Index - RotateCamera() ->
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